OUGD601 has been the most self driven and independent project throughout my whole learning experience at Leeds Arts University. Having started reading and researching at the end of level 5 and throughout the summer, it has also been the longest project worked on to date. It has been surprising how long this brief has actually taken to complete, I underestimated the amount of time that would be spent simply reading books and gathering research. This however, has not been a pointless exercise, I feel like I have learnt so much in regards to the theoretical side of graphic design. Movements and metanarratives such as Marxism, Dadaism, Postmodernism, Modernism, Capitalism and Consumerism are now second nature to me, I feel confident enough to thoroughly explain all of these elements and how they link into my theoretical piece of writing and practical investigation. This knowledge will help me to expand upon my design practice in both the PPP and Extended Practice modules. I have already found myself discussing this knowledge and these terms when visiting exhibitions and galleries. Technology and sociology has also been explored greatly throughout, a continuing understanding of them will help to inform future projects. In particular, technology, postmodernism and popular culture are vital areas which resonate specifically with my personal practice, I hope to continue building upon my understanding of these even after the degree has finished.
In regards to my final essay and resolutions, I am extremely pleased and proud of my outcomes. I believe that the amount of hours put into the project is reflected greatly through the final resolutions. The project could not have been completed to this level without an extensive amount of planning and preparation, the research portion of the project alone took longer than both the writing of the paper and production of the practical investigation combined.
The practical piece was heavily informed by the essay, sharing much of the same initial research. All design decisions were informed and influenced by the concept and context of the brief. Grasping an understanding of the demographic audience was key to decide upon the digital direction of the project. With the essay being based around 'internet memes' it was crucial that the project focused on digital mediums and their effect on a consumerist society. The repurposing characteristics of memes was also a core idea to embed within the final piece.
All together, I am happy with my final outcomes and I believe that the concept is portrayed successfully through the use of visual and written aids. It would have been helpful to create the final advertising video for Nike however, with it needing footage from; skydiving, bungee jumping, mountain climbing, skiing, diving and other sports, it was not feasible to produce given my timescale and budget. The manifesto alone is successful at explaining the final concept.
Context of Practice
Sunday, January 21, 2018
OUGD601 - Practical & Theory Synthesis
Having started out with the main basic subheadings of memes, image recontextualisation, postmodern principles and the consumer industry of graphic design. My theoretical and practical investigations simultaneously began to grow as the body of research grew. Building on the knowledge gained over the last two years, I started to be able to triangulate sources, theory and statistics into a more well rounded and informed argument. With my book of content and research 3/4 full, I was able to start establishing a direction for my praxis. This allowed both the practical and written element of the project to evolve alongside each other resulting in a synthesised response to my brief.
The research analysed in the written body of the essay allowed me to draw parallels between artistic movements, commercial economy and consumerist technological advancements in visual communication (memes). This allowed me to propose possible advancements and future avenues for meme production within the practice of contemporary graphic design. The practical investigation was an opportunity for me to test my hypothesis of memes being utilised within a commercial advertising campaign, this aimed to give evidence to the ideas discussed within the written element. By drawing on quotes and research from the written piece, I was able to experiment with existing successful memes in a more serious and polished manor. Conceptualising an advertising campaign which combines both a commercial brand, and a repurposed internet meme not only argues the commercial applications of memes, but also provides evidence to support the claim.
Both projects support each other in order to form an argument and theorise an answer to the original question 'How do 'Memes' relate to contemporary Graphic Design?'. This is not to say that they provide a solid solution to the question, their are pros and cons of utilising memes within Graphic Design. Their limited reliability with an audience of an older age bracket, and their specific targeting of a Westernised culture are limitations however, the investigation does shine a light on their potential as a creative tool within the field of Graphic Design. It also refers back to movements throughout history (Postmodernism and Fanzines for example), drawing similarities to propose the future direction of memes as an artistic platform.
The research analysed in the written body of the essay allowed me to draw parallels between artistic movements, commercial economy and consumerist technological advancements in visual communication (memes). This allowed me to propose possible advancements and future avenues for meme production within the practice of contemporary graphic design. The practical investigation was an opportunity for me to test my hypothesis of memes being utilised within a commercial advertising campaign, this aimed to give evidence to the ideas discussed within the written element. By drawing on quotes and research from the written piece, I was able to experiment with existing successful memes in a more serious and polished manor. Conceptualising an advertising campaign which combines both a commercial brand, and a repurposed internet meme not only argues the commercial applications of memes, but also provides evidence to support the claim.
Both projects support each other in order to form an argument and theorise an answer to the original question 'How do 'Memes' relate to contemporary Graphic Design?'. This is not to say that they provide a solid solution to the question, their are pros and cons of utilising memes within Graphic Design. Their limited reliability with an audience of an older age bracket, and their specific targeting of a Westernised culture are limitations however, the investigation does shine a light on their potential as a creative tool within the field of Graphic Design. It also refers back to movements throughout history (Postmodernism and Fanzines for example), drawing similarities to propose the future direction of memes as an artistic platform.
Saturday, January 20, 2018
OUGD601 - Online Articles Research - JSTOR
With the majority of quotes from books and articles being triangulated in the research book. There was not enough room to print off and include the research also conducted online using articles and PDF documents. Therefore, I have succinctly gathered all of the main sources read online into one list, all of these sources helped to define and inform the final theoretical and practical outcomes with some quotes being used in the final written paper.
‘Dougherty, S.
(2001). Culture in the Disk Drive: Computationalism, Memetics, and the Rise of
Posthumanism. Diacritics, 31(4), 85-102. Retrieved from http://www.jstor.org/stable/1566430’
‘Bourrier, K.
(2016). Victorian Memes. Victorian Studies, 58(2), 272-282.
doi:10.2979/victorianstudies.58.2.08’
‘Dennett, D. (1990).
Memes and the Exploitation of Imagination. The Journal of Aesthetics and Art Criticism, 48(2), 127-135. doi:10.2307/430902’
‘Borenstein, E.
(2004). Survival of the Catchiest: Memes and Postmodern Russia. The Slavic and East European Journal,48(3), 462-483. Retrieved from http://www.jstor.org/stable/3220071’
‘Leahey, E. (2008).
Methodological Memes and Mores: Toward a Sociology of Social Research. Annual Review of Sociology, 34, 33-53. Retrieved
from http://www.jstor.org/stable/29737781’
‘Rossolatos, G.
(2015). The Ice-Bucket Challenge: The Legitimacy of the Memetic Mode of
Cultural Reproduction Is the Message. Signs and Society, 3(1), 132-152. doi:10.1086/679520’
‘Pimple, K. (1996).
The Meme-Ing of Folklore. Journal of Folklore
Research, 33(3), 236-240.
Retrieved from http://www.jstor.org/stable/3814680’
‘Mullin,
J. (2009). APPROPRIATION, HOMAGE, AND PASTICHE: Using Artistic Tradition to
Reconsider and Redefine Plagiarism. In HAVILAND C. & MULLIN J. (Eds.), Who Owns This Text?: Plagiarism,
Authorship, and Disciplinary Cultures (pp. 105-128). University Press of
Colorado. doi:10.2307/j.ctt4cgn56.7’
‘Crapanzano, V.
(1991). The Postmodern Crisis: Discourse, Parody, Memory. Cultural Anthropology, 6(4), 431-446.
Retrieved from http://www.jstor.org/stable/656163’
‘Stephanson, A.,
& Jameson, F. (1989). Regarding Postmodernism--A Conversation with Fredric
Jameson. Social Text, (21), 3-30. doi:10.2307/827806’
Friday, January 19, 2018
OUGD601 - #JustDoIt Campaign - Slogan & Manifesto
Manifesto
A short piece of film would be put together by Nike showing a compilation
of diverse people from all over the world achieving their dreams or
accomplishing a self set task. The first one would be a short clip of
Shia LaBeouf, to give the video some context. This would range from:
- Achieving their personal best at an athletic activity
- Climbing to the peak of a mountain
- Skydiving
- Bungee jumping
- Base-jumping
- Skateboarding
- Skiing
And any other sports and events related with the Nike brand
At the end of their accomplishment, the subject being recorded would shout ‘JUST DO IT’ towards the camera whilst pulling the Shia LaBeouf motivational speech pose. At the end of the whole advert, a challenge would come up on the screen which says ‘ #JUST DO IT SHOW US WHAT YOU CAN DO’. This advert would be shown on television, but most importantly, shared across social media and online platforms. This would then spark a viral fad in which the public would record themselves fulfilling personal achievements and would post a response video online with the hashtag ‘#Just Do It’. This would be re-contextualised again and again much like the Ice Bucket Challenge, Planking and the Harlem Shake.
OUGD601 - #JustDoIt Campaign - Social Media Fad Example
An example of the social media fad has been mocked up to further portray the concept of the campaign. User created online distribution would be key to the success of the campaign. Statistics from similar viral fads have shown the potential of this technique; the consumers themselves become the distributors which is extremely reminiscent of Toffier’s (1980) portmanteau terminology, the ‘prosumer’ - ‘neither producers nor consumers in the usual sense’ (Toffler 1980 p.226). With the campaigns simplicity and its unlimited easy re-purposing possibilities, it instantly abides to Dawkins three principles of high survival rate amongst meme replicators: ‘longevity, fecundity, and copying-fidelity’ (Dawkins 1976 p.194).
OUGD601 - #JustDoIt Campaign - Snapchat Filter
Taking influence from modern marketing techniques, it seemed appropriate to create a Snapchat filter specific to the campaign. This will further extend the reach of social media involvement and the publicity of the campaign.
Thursday, January 18, 2018
OUGD601 - Colour Choice - RGB/CMYK
The green nike tick ambiguously takes reference from the original green screen in the video. The colour scheme used for the campaign utilises a CMYK pallet to be transferible across a large array of mediums and platforms. The colour psychology of green embodies the natural world and self growth; it also 'encourages social joining of clubs and other groups'.
http://www.empower-yourself-with-color-psychology.com/color-green.html
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